/*SCROLL TO*/
;(function( $ ){
	
	var $scrollTo = $.scrollTo = function( target, duration, settings ){
		$(window).scrollTo( target, duration, settings );
	};

	$scrollTo.defaults = {
		axis:'y',
		duration:1
	};

	// Returns the element that needs to be animated to scroll the window.
	// Kept for backwards compatibility (specially for localScroll & serialScroll)
	$scrollTo.window = function( scope ){
		return $(window).scrollable();
	};

	// Hack, hack, hack... stay away!
	// Returns the real elements to scroll (supports window/iframes, documents and regular nodes)
	$.fn.scrollable = function(){
		return this.map(function(){
			// Just store it, we might need it
			var win = this.parentWindow || this.defaultView,
				// If it's a document, get its iframe or the window if it's THE document
				elem = this.nodeName == '#document' ? win.frameElement || win : this,
				// Get the corresponding document
				doc = elem.contentDocument || (elem.contentWindow || elem).document,
				isWin = elem.setInterval;

			return elem.nodeName == 'IFRAME' || isWin && $.browser.safari ? doc.body
				: isWin ? doc.documentElement
				: this;
		});
	};

	$.fn.scrollTo = function( target, duration, settings ){
		if( typeof duration == 'object' ){
			settings = duration;
			duration = 0;
		}
		if( typeof settings == 'function' )
			settings = { onAfter:settings };
			
		settings = $.extend( {}, $scrollTo.defaults, settings );
		// Speed is still recognized for backwards compatibility
		duration = duration || settings.speed || settings.duration;
		// Make sure the settings are given right
		settings.queue = settings.queue && settings.axis.length > 1;
		
		if( settings.queue )
			// Let's keep the overall duration
			duration /= 2;
		settings.offset = both( settings.offset );
		settings.over = both( settings.over );

		return this.scrollable().each(function(){
			var elem = this,
				$elem = $(elem),
				targ = target, toff, attr = {},
				win = $elem.is('html,body');

			switch( typeof targ ){
				// A number will pass the regex
				case 'number':
				case 'string':
					if( /^([+-]=)?\d+(px)?$/.test(targ) ){
						targ = both( targ );
						// We are done
						break;
					}
					// Relative selector, no break!
					targ = $(targ,this);
				case 'object':
					// DOMElement / jQuery
					if( targ.is || targ.style )
						// Get the real position of the target 
						toff = (targ = $(targ)).offset();
			}
			$.each( settings.axis.split(''), function( i, axis ){
				var Pos	= axis == 'x' ? 'Left' : 'Top',
					pos = Pos.toLowerCase(),
					key = 'scroll' + Pos,
					old = elem[key],
					Dim = axis == 'x' ? 'Width' : 'Height',
					dim = Dim.toLowerCase();

				if( toff ){// jQuery / DOMElement
					attr[key] = toff[pos] + ( win ? 0 : old - $elem.offset()[pos] );

					// If it's a dom element, reduce the margin
					if( settings.margin ){
						attr[key] -= parseInt(targ.css('margin'+Pos)) || 0;
						attr[key] -= parseInt(targ.css('border'+Pos+'Width')) || 0;
					}
					
					attr[key] += settings.offset[pos] || 0;
					
					if( settings.over[pos] )
						// Scroll to a fraction of its width/height
						attr[key] += targ[dim]() * settings.over[pos];
				}else
					attr[key] = targ[pos];

				// Number or 'number'
				if( /^\d+$/.test(attr[key]) )
					// Check the limits
					attr[key] = attr[key] <= 0 ? 0 : Math.min( attr[key], max(Dim) );

				// Queueing axes
				if( !i && settings.queue ){
					// Don't waste time animating, if there's no need.
					if( old != attr[key] )
						// Intermediate animation
						animate( settings.onAfterFirst );
					// Don't animate this axis again in the next iteration.
					delete attr[key];
				}
			});			
			animate( settings.onAfter );			

			function animate( callback ){
				$elem.animate( attr, duration, settings.easing, callback && function(){
					callback.call(this, target, settings);
				});
			};
			function max( Dim ){
				var attr ='scroll'+Dim,
					doc = elem.ownerDocument;
				
				return win
						? Math.max( doc.documentElement[attr], doc.body[attr]  )
						: elem[attr];
			};
		}).end();
	};

	function both( val ){
		return typeof val == 'object' ? val : { top:val, left:val };
	};

})( jQuery );

/*SERIAL SCROLL*/

;(function( $ ){

	var $serialScroll = $.serialScroll = function( settings ){
		$.scrollTo.window().serialScroll( settings );
	};

	//Many of these defaults, belong to jQuery.ScrollTo, check it's demo for an example of each option.
	//@see http://flesler.webs/jQuery.ScrollTo/
	$serialScroll.defaults = {//the defaults are public and can be overriden.
		duration:1000, //how long to animate.
		axis:'x', //which of top and left should be scrolled
		event:'click', //on which event to react.
		start:0, //first element (zero-based index)
		step:1, //how many elements to scroll on each action
		lock:true,//ignore events if already animating
		cycle:true, //cycle endlessly ( constant velocity )
		constant:true //use contant speed ?
		/*
		navigation:null,//if specified, it's a selector a collection of items to navigate the container
		target:null, //if specified, it's a selector to the element to be scrolled.
		interval:0, //it's the number of milliseconds to automatically go to the next
		lazy:false,//go find the elements each time (allows AJAX or JS content, or reordering)
		stop:false, //stop any previous animations to avoid queueing
		force:false,//force the scroll to the first element on start ?
		jump: false,//if true, when the event is triggered on an element, the pane scrolls to it
		items:null, //selector to the items (relative to the matched elements)
		prev:null, //selector to the 'prev' button
		next:null, //selector to the 'next' button
		onBefore: function(){}, //function called before scrolling, if it returns false, the event is ignored
		exclude:0 //exclude the last x elements, so we cannot scroll past the end
		*/
	};

	$.fn.serialScroll = function( settings ){
		settings = $.extend( {}, $serialScroll.defaults, settings );
		var event = settings.event, //this one is just to get shorter code when compressed
			step = settings.step, // idem
			lazy = settings.lazy;//idem

		return this.each(function(){
			var 
				context = settings.target ? this : document, //if a target is specified, then everything's relative to 'this'.
				$pane = $(settings.target || this, context),//the element to be scrolled (will carry all the events)
				pane = $pane[0], //will be reused, save it into a variable
				items = settings.items, //will hold a lazy list of elements
				active = settings.start, //active index
				auto = settings.interval, //boolean, do auto or not
				nav = settings.navigation, //save it now to make the code shorter
				timer; //holds the interval id

			if( !lazy )//if not lazy, go get the items now
				items = getItems();

			if( settings.force )
				jump( {}, active );//generate an initial call

			// Button binding, optionall
			$(settings.prev||[], context).bind( event, -step, move );
			$(settings.next||[], context).bind( event, step, move );

			// Custom events bound to the container
			if( !pane.ssbound )//don't bind more than once
				$pane
					.bind('prev.serialScroll', -step, move ) //you can trigger with just 'prev'
					.bind('next.serialScroll', step, move ) //for example: $(container).trigger('next');
					.bind('goto.serialScroll', jump ); //for example: $(container).trigger('goto', [4] );
			if( auto )
				$pane
					.bind('start.serialScroll', function(e){
						if( !auto ){
							clear();
							auto = true;
							next();
						}
					 })
					.bind('stop.serialScroll', function(){//stop a current animation
						clear();
						auto = false;
					});
			$pane.bind('notify.serialScroll', function(e, elem){//let serialScroll know that the index changed externally
				var i = index(elem);
				if( i > -1 )
					active = i;
			});
			pane.ssbound = true;//avoid many bindings

			if( settings.jump )//can't use jump if using lazy items and a non-bubbling event
				(lazy ? $pane : getItems()).bind( event, function( e ){
					jump( e, index(e.target) );
				});

			if( nav )
				nav = $(nav, context).bind(event, function( e ){
					e.data = Math.round(getItems().length / nav.length) * nav.index(this);
					jump( e, this );
				});

			function move( e ){
				e.data += active;
				jump( e, this );
			};
			function jump( e, button ){
				if( !isNaN(button) ){//initial or special call from the outside $(container).trigger('goto',[index]);
					e.data = button;
					button = pane;
				}

				var
					pos = e.data, n,
					real = e.type, //is a real event triggering ?
					$items = settings.exclude ? getItems().slice(0,-settings.exclude) : getItems(),//handle a possible exclude
					limit = $items.length,
					elem = $items[pos],
					duration = settings.duration;

				if( real )//real event object
					e.preventDefault();

				if( auto ){
					clear();//clear any possible automatic scrolling.
					timer = setTimeout( next, settings.interval ); 
				}

				if( !elem ){ //exceeded the limits
					n = pos < 0 ? 0 : limit - 1;
					if( active != n )//we exceeded for the first time
						pos = n;
					else if( !settings.cycle )//this is a bad case
						return;
					else
						pos = limit - n - 1;//invert, go to the other side
					elem = $items[pos];
				}

				if( !elem || real && active == pos || //could happen, save some CPU cycles in vain
					settings.lock && $pane.is(':animated') || //no animations while busy
					real && settings.onBefore && //callback returns false ?
					settings.onBefore.call(button, e, elem, $pane, getItems(), pos) === false ) return;

				if( settings.stop )
					$pane.queue('fx',[]).stop();//remove all its animations

				if( settings.constant )
					duration = Math.abs(duration/step * (active - pos ));//keep constant velocity

				$pane
					.scrollTo( elem, duration, settings )//do scroll
					.trigger('notify.serialScroll',[pos]);//in case serialScroll was called on this elem more than once.
			};
			function next(){//I'll use the namespace to avoid conflicts
				$pane.trigger('next.serialScroll');
			};
			function clear(){
				clearTimeout(timer);
			};
			function getItems(){
				return $( items, pane );
			};
			function index( elem ){
				if( !isNaN(elem) ) return elem;//number
				var $items = getItems(), i;
				while(( i = $items.index(elem)) == -1 && elem != pane )//see if it matches or one of its ancestors
					elem = elem.parentNode;
				return i;
			};
		});
	};

})( jQuery );

/* LAVALAMP */
(function($){$.fn.lavaLamp=function(o){o=$.extend({fx:"linear",speed:500,click:function(){}},o||{});return this.each(function(){var b=$(this),noop=function(){},$back=$('<li class="back"><div class="left"></div></li>').appendTo(b),$li=$("li",this),curr=$("li.current",this)[0]||$($li[0]).addClass("current")[0];$li.not(".back").hover(function(){move(this)},noop);$(this).hover(noop,function(){move(curr)});$li.click(function(e){setCurr(this);return o.click.apply(this,[e,this])});setCurr(curr);function setCurr(a){$back.css({"left":a.offsetLeft+"px","width":a.offsetWidth+"px"});curr=a};function move(a){$back.each(function(){$.dequeue(this,"fx")}).animate({width:a.offsetWidth,left:a.offsetLeft},o.speed,o.fx)}})}})(jQuery);

/* EASING */
jQuery.easing={easein:function(x,t,b,c,d){return c*(t/=d)*t+b},easeinout:function(x,t,b,c,d){if(t<d/2)return 2*c*t*t/(d*d)+b;var a=t-d/2;return-2*c*a*a/(d*d)+2*c*a/d+c/2+b},easeout:function(x,t,b,c,d){return-c*t*t/(d*d)+2*c*t/d+b},expoin:function(x,t,b,c,d){var a=1;if(c<0){a*=-1;c*=-1}return a*(Math.exp(Math.log(c)/d*t))+b},expoout:function(x,t,b,c,d){var a=1;if(c<0){a*=-1;c*=-1}return a*(-Math.exp(-Math.log(c)/d*(t-d))+c+1)+b},expoinout:function(x,t,b,c,d){var a=1;if(c<0){a*=-1;c*=-1}if(t<d/2)return a*(Math.exp(Math.log(c/2)/(d/2)*t))+b;return a*(-Math.exp(-2*Math.log(c/2)/d*(t-d))+c+1)+b},bouncein:function(x,t,b,c,d){return c-jQuery.easing['bounceout'](x,d-t,0,c,d)+b},bounceout:function(x,t,b,c,d){if((t/=d)<(1/2.75)){return c*(7.5625*t*t)+b}else if(t<(2/2.75)){return c*(7.5625*(t-=(1.5/2.75))*t+.75)+b}else if(t<(2.5/2.75)){return c*(7.5625*(t-=(2.25/2.75))*t+.9375)+b}else{return c*(7.5625*(t-=(2.625/2.75))*t+.984375)+b}},bounceinout:function(x,t,b,c,d){if(t<d/2)return jQuery.easing['bouncein'](x,t*2,0,c,d)*.5+b;return jQuery.easing['bounceout'](x,t*2-d,0,c,d)*.5+c*.5+b},elasin:function(x,t,b,c,d){var s=1.70158;var p=0;var a=c;if(t==0)return b;if((t/=d)==1)return b+c;if(!p)p=d*.3;if(a<Math.abs(c)){a=c;var s=p/4}else var s=p/(2*Math.PI)*Math.asin(c/a);return-(a*Math.pow(2,10*(t-=1))*Math.sin((t*d-s)*(2*Math.PI)/p))+b},elasout:function(x,t,b,c,d){var s=1.70158;var p=0;var a=c;if(t==0)return b;if((t/=d)==1)return b+c;if(!p)p=d*.3;if(a<Math.abs(c)){a=c;var s=p/4}else var s=p/(2*Math.PI)*Math.asin(c/a);return a*Math.pow(2,-10*t)*Math.sin((t*d-s)*(2*Math.PI)/p)+c+b},elasinout:function(x,t,b,c,d){var s=1.70158;var p=0;var a=c;if(t==0)return b;if((t/=d/2)==2)return b+c;if(!p)p=d*(.3*1.5);if(a<Math.abs(c)){a=c;var s=p/4}else var s=p/(2*Math.PI)*Math.asin(c/a);if(t<1)return-.5*(a*Math.pow(2,10*(t-=1))*Math.sin((t*d-s)*(2*Math.PI)/p))+b;return a*Math.pow(2,-10*(t-=1))*Math.sin((t*d-s)*(2*Math.PI)/p)*.5+c+b},backin:function(x,t,b,c,d){var s=1.70158;return c*(t/=d)*t*((s+1)*t-s)+b},backout:function(x,t,b,c,d){var s=1.70158;return c*((t=t/d-1)*t*((s+1)*t+s)+1)+b},backinout:function(x,t,b,c,d){var s=1.70158;if((t/=d/2)<1)return c/2*(t*t*(((s*=(1.525))+1)*t-s))+b;return c/2*((t-=2)*t*(((s*=(1.525))+1)*t+s)+2)+b},linear:function(x,t,b,c,d){return c*t/d+b}};

/* SMOOT ANCHORS */
(function($){
	
	$.extend({
			 
		smoothAnchors : function(speed, easing, redirect){
				
			speed = speed || "fast";
			easing = easing || null;
			redirect = (redirect === true || redirect == null) ? true : false;
			
			$("a").each(function(i){
							
				var url = $(this).attr("href");
				
				if(url){
					if(url.indexOf("#") != -1 && url.indexOf("#") == 0){
		
						var aParts = url.split("#",2);
						var anchor = $("a[name='"+aParts[1]+"']");
						
						if(anchor){
																					
							$(this).click(function(){
												   
								if($(document).height()-anchor.offset().top >= $(window).height()
								 || anchor.offset().top > $(window).height()
								 || $(document).width()-anchor.offset().left >= $(window).width()
								 || anchor.offset().left > $(window).width()){
												   
									$('html, body').animate({
										scrollTop: anchor.offset().top,
										scrollLeft: anchor.offset().left
									}, speed, easing, function(){
										if(redirect){ 
											window.location = url 
										}
									});
								
								}
								
								return false;
																
							});
						}
					
					}
					
				}
				
			});
			
		}
	
	});
	
})(jQuery);
